Tales of the
Eligan
Genre : Trading Card Game
Date : From February 2021 to November 2021
Type : Personnal
Pitch
Tales of the Eligan (TOTE) is a trading card game, in which the player can build their own decks of cards to create the best combinations to overcome their opponents.
Project Summary
Being a huge fan of TCG-style games, references like Hearthstone or Yu-Gi-Oh were very important in the making of this game. The main dynamic I aimed to recreate through this project was that of collection.
Yu-GI-Oh card booster inspiration - Collection Dynamic
So I quickly wanted to adopt the principle of collectible cards placed within a competitive game setting
Corrupted Troll - Card Template
Card Artwork
Card Name
Element
Cost (in 'Soul Points')
Power
Card Type
Rarity
Physical Early Version
I quickly had a first deck of the initial 52 cards produced in order to test a competitive one-on-one game promptly, following the previously established rules. However, the issues, primarily related to balance, highlighted by these tests made swift modifications and various changes challenging.
Therefore, I decided to draw inspiration from another source: Hearthstone. I programmed various tools to test the modifications I wanted to make to the project more rapidly and efficiently.
Among the different tools I wanted were:
-
The ability to quickly add new cards
-
Modify various metrics related to them (Soul points, effects, etc.)
-
Have an AI opponent intelligently using the cards drawn from its deck, with the option to increase or decrease the difficulty.
All these needs led to the development of a digital version of TOTE to iterate faster and improve the game.
Digital Version
Note: Creating a playable prototype was obviously time-consuming and costly. Some elements, notably advanced AI, were abandoned in favor of simpler versions that still allowed for iteration.
View of the battlefield